It is a large, shoulder-fired, retrofuturistic raygun. It does NOT count reflects sadly. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. In the context of a team game, the afterburn mechanic makes more sense. As to why, it wears a flame retardant suit. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. The BEST way to ignite an enemy is with a Manmelter crit which deals 90 flat damage with no falloff and 15 ticks of afterburn. Fire damage dealt causes afterburn. The major changes include: Fixed a client crash related to the Dragon's Fury. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. A. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. #3. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. That's why buffing the damage from 3/tick to 4/tick was needed. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. +200% afterburn damage bonusAny after damage effect should be hard to apply. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. 4. direct flames do the normal amount if damage. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. T. 49 votes, 13 comments. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. 25x) 75% bullet resistance: took 7 damage (0. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Listed as "-20% damage penalty". Harvester promotional blurb. Team Fortress 2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. People would write off afterburn like nothing. For one thing, the Chargin' Targe gave great resistance to fire already. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Degreaser > Stock, especially in competitive. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Now, it makes sense to have afterburn in the game. 5 seconds, just barely enough to combo on those two with. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). It also takes 2. While healing, provides you and your target with a constant 10% resistance to the selected damage type. No. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. After nine years in development, hopefully it was worth the wait. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Feeling the rage here too. It has been nerfed already but it's still annoying, not op. We'll just stick with. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. tf. January 11, 2012. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. True, Afterburn is the same damage but dealt out faster. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. Fire damage is caused by both flaming weaponry and the afterburn they induce. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. You can still hit Panic Attack. People would write off afterburn like nothing. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. 25x) Both: took 2 damage (resisted twice, [0. You won't lose much by equipping it since afterburn isn't your main source of damage. Heangry. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. 5 seconds of afterburn damage. As the Pyro, don't always rely on afterburn to finish him off. His flames can cause panic and confusion if caught by surprise with it. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. O. Low risk. Now, it makes sense to have afterburn in the game. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. July 12, 2011 [Item schema update] Added Strange quality. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Tell me which one you would prefer. Selling Strange Part: Damage Dealt for 6 keys, 23. We'll. Nerf Flaregun afterburn. it's a reasoning mistake. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. Same with crits, too, albeit at half the price. Many shooters allow you to score headshots from very far away with virtually any weapon. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. Ability to be spammed. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Click to listen. The main. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. After all, not every merc’s attire is lined with asbestos. its only immune to afterburn. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Heangry. 207. 55. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. T. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. 25x) 75% bullet resistance: took 7 damage (0. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. If you survive long enough and kill people, you'll eventually get there. You can quite easily end up doing 30 less damage for every single encounter. Shotgun + reskins. (+) Take -67% damage from afterburn while holding. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. This can be used to chain multiple flamed enemies together in order to hit them. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Only applies afterburn before particles are x amount of time old. txt file. So Heres my idea on how we can fix/adjust pyros afterburn. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. notnheavy_flamethrower_falloff (0. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. The best way to fix it is to delete all flame particles after the Pyro dies. Ih. 08 damage spread. lst file in the PatchVersion 1. On hit the enemy suffers poison (bleed) damage for 2 seconds. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Added The Hot Hand. Immune to the effects of afterburn. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Remember that your arrows are projectiles, that means your arrows take time to travel. Click to listen. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. You shouldn’t even be relying on afterburn. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. direct flames do the normal amount if damage. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). This combined with the fact each flare has an even more annoying side ability makes them worse. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. Tape appears to be holding the gun together. It makes dealing with pyros extremely annoying, especially as soldier or spy. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. If a player is jarated, it does 3 damage/half second. This is objectively a bug, and not something that people commonly disagree on. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. this deals more then the detonator even at much damage. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. not something that should've been added. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. So, I've been doing some thinking about the pyro lately. Reply More posts you may like. First you need a filter_damage_type set to crit damage. 5 seconds for a maximum of 10 seconds (depends on the weapon used). Damage falloff given, damage reduced, burn duration shortened. 5 (the number of particles per second) and add afterburn. Afterburn. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. If you are desperate, marketplace. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. Most weapons in TF2 have min\max damage. Pyro is a class very focused on comboes as-is. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). Even without afterburn, it still does more even if you time the detonator perfectly. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. bad tf2 hats with good cosmetic loadouts pt. The Sniper can use Jarate to extinguish himself or his teammates. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. . Increases damage dealt to Tanks. For one thing, the Chargin' Targe gave great resistance to fire already. SelphyLove 14 years ago #4. ago. HalfwrongWasTaken • 6 mo. #9. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. All damage is rounded up to the nearest whole number. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. On the Detonator's wiki page, it says the following under base damage: . The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. A D. But if your target cannot put out the fire in a timely manner, the damage adds up. Afterburn duration is now based on how long the target is in contact with direct flames. Loadout Stats. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Now, it makes sense to have afterburn in the game. Primary Weapons. 5 (the number of particles per second) and add afterburn. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. If there was a sniper you will be dead in a second. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. The demoman is a high-damage dealing explosive projectile class. Team Fortress 2. — The Pyro on sinister weapons. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. Afterburn was mostly used to expose spies. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. When these particles connect to an enemy player, a damage-over. . Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. 5 seconds from 3 per tick for 10 seconds. This is a bug, not a new idea. Tell me which one you would prefer. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. For one thing, the Chargin' Targe gave great resistance to fire already. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. #34. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. This was very clearly stated during the patch notes. txt file. Increased Revved Movement Speed: Upgrade for all Miniguns. A lot of people complained about some Pyros using a cheap tactic called "sting and run". Fixed an exploit related to the Heavy's health and the G. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. The Harvester is a melee weapon for the Pyro. 11 votes, 30 comments. A D. flare afterburn is limited by distance. This weapon will reload automatically when not active. On the Detonator's wiki page, it says the following under base damage: . Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. An update to Team Fortress 2 has been released. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. 5. An update to Team Fortress 2 has been released. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. 80-106 is only 1 flare at essentially any range, it can also effect multiple. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). At least not in my case. Added: This weapon holsters 25% faster. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. That would make pyro the most viable class at hit+run tactics. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. It needs something special, because everything…Team Fortress 2. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. O. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Question on calculating Scorch Shot damage. 01, you could also just wait for it to drop again. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 25x) Both: took 2 damage (resisted twice, [0. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. The Chargin' Targe is an unlockable secondary weapon for the Demoman. Melee damage can destroy. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. Dealer's Visor Level 50 Hat. No other afterburn source (including Dragon's Fury) does it. Team Fortress 2. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. -66% Overheal build rate. But still, you're trading a damage for an. 18 seconds. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Yes. All of the Pyro's primary weapons have damage ramp-up. Fires a a slightly slower speed that the shotgun. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. Medic. Melee damage is dealt by melee weapons. Then MvM upgrades would be in casual. We all know that the original intent of fire in TF2 was to create chaos. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. After nine years in development, hopefully it was worth the wait. In Mann vs. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Anti-Pyro strategy. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. A. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Sorted by: 6. Shortstop is a good scattergun sidegrade. AshSystem • 8 mo. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. All Discussions. Flares fired from this gun bounce off enemies as well as allies before exploding. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". The flames of the flame throwers become unpredictable at maximum range. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Weapons. • 2 yr. It makes dealing with pyros extremely annoying, especially as soldier or spy. A D. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Eye Jan 9, 2018 @ 12:29am. Exhibit C: The Blast Radius; The Scorch Shot has a blast. . Good news: shield disruption works as intended. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. This can be used to chain multiple flamed enemies together in order to hit them. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. I'm aware the damage it does is. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Even with the nerf increased switch speed is still amazingly useful. Alien Swarm Parasite Level 20 Mascot. After nine years in development. Execution is a taunt for the Pyro with the Scorch Shot equipped. R. e. T. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Also make sure it is set to the "allow" setting. Airblasting gives reduced footing and air control for a short time. that is, it depends on how many ticks of afterburn have passed. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes.